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calculate-clock-offset.js
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Code Editor : performance.js
"use strict"; // Actual implementation of the Performance class. const clockIsAccurate = require("./clock-is-accurate"); const calculateClockOffset = require("./calculate-clock-offset"); const { hrtime, toMS } = require("./utils"); const kTimeOrigin = Symbol("time origin"); const kTimeOriginTimestamp = Symbol("time origin timestamp"); class Performance { constructor() { // Time origin. const timeOrigin = hrtime(); this[kTimeOrigin] = timeOrigin; if (clockIsAccurate) { // Let |t1| be the DOMHighResTimeStamp representing the high resolution Unix time at which the global monotonic // clock is zero. This has to be calculated for every Performance object to account for clock drifts. const t1 = calculateClockOffset(); // Let |t2| be the DOMHighResTimeStamp representing the high resolution time value of the global monotonic clock // at global's time origin. const t2 = toMS(timeOrigin); // Return the sum of |t1| and |t2|. this[kTimeOriginTimestamp] = t1 + t2; } else { // Clock isn't accurate enough. Use millisecond accuracy per spec. const cur = Date.now(); this[kTimeOriginTimestamp] = cur; } } // The timeOrigin getter actually returns the time origin timestamp, not the raw time origin. get timeOrigin() { return this[kTimeOriginTimestamp]; } now() { const diff = toMS(hrtime(this[kTimeOrigin])); return clockIsAccurate ? diff : Math.round(diff); } toJSON() { return { timeOrigin: this.timeOrigin }; } } module.exports = { Performance };
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