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Code Editor : level5
partial default xkb_types "default" { // Defines a type with an eight-level shift, similar to the three-level // type used for iso9995, but it lets the Shift key behave "normally". virtual_modifiers LevelThree,ScrollLock,LevelFive; type "EIGHT_LEVEL" { modifiers = Shift+LevelThree+LevelFive; map[None] = Level1; map[Shift] = Level2; map[LevelThree] = Level3; map[Shift+LevelThree] = Level4; map[LevelFive] = Level5; map[Shift+LevelFive] = Level6; map[LevelThree+LevelFive] = Level7; map[Shift+LevelThree+LevelFive] = Level8; level_name[Level1] = "Base"; level_name[Level2] = "Shift"; level_name[Level3] = "Alt Base"; level_name[Level4] = "Shift Alt"; level_name[Level5] = "X"; level_name[Level6] = "X Shift"; level_name[Level7] = "X Alt Base"; level_name[Level8] = "X Shift Alt"; }; type "EIGHT_LEVEL_ALPHABETIC" { modifiers = Shift+Lock+LevelThree+LevelFive; map[None] = Level1; map[Shift] = Level2; map[Lock] = Level2; map[LevelThree] = Level3; map[Shift+LevelThree] = Level4; map[Lock+LevelThree] = Level4; map[Lock+Shift+LevelThree] = Level3; map[LevelFive] = Level5; map[Shift+LevelFive] = Level6; map[Lock+LevelFive] = Level6; map[LevelThree+LevelFive] = Level7; map[Shift+LevelThree+LevelFive] = Level8; map[Lock+LevelThree+LevelFive] = Level8; map[Lock+Shift+LevelThree+LevelFive] = Level7; level_name[Level1] = "Base"; level_name[Level2] = "Shift"; level_name[Level3] = "Alt Base"; level_name[Level4] = "Shift Alt"; level_name[Level5] = "X"; level_name[Level6] = "X Shift"; level_name[Level7] = "X Alt Base"; level_name[Level8] = "X Shift Alt"; }; // type "EIGHT_LEVEL_LEVEL_FIVE_LOCK" { // // Level5-Lock is implemented by using NumLock, because a real modifier // // is required. // // modifiers = Shift + Lock + LevelThree + NumLock + LevelFive; // // map[None] = Level1; // map[Shift] = Level2; // map[LevelThree] = Level3; // map[LevelThree+Shift] = Level4; // // map[LevelFive] = Level5; // map[LevelFive+Shift] = Level6; // map[LevelFive+LevelThree] = Level7; // map[LevelFive+LevelThree+Shift] = Level8; // // map[NumLock] = Level5; // map[NumLock+Shift] = Level6; // map[NumLock+LevelThree] = Level7; // map[NumLock+LevelThree+Shift] = Level8; // // map[NumLock+LevelFive] = Level1; // map[NumLock+LevelFive+Shift] = Level2; // map[NumLock+LevelFive+LevelThree] = Level3; // map[NumLock+LevelFive+LevelThree+Shift] = Level4; // // // Lock has no effect // map[Lock] = Level1; // map[Lock+Shift] = Level2; // map[Lock+LevelThree] = Level3; // map[Lock+LevelThree+Shift] = Level4; // // map[Lock+LevelFive] = Level5; // map[Lock+LevelFive+Shift] = Level6; // map[Lock+LevelFive+LevelThree] = Level7; // map[Lock+LevelFive+LevelThree+Shift] = Level8; // // map[Lock+NumLock] = Level5; // map[Lock+NumLock+Shift] = Level6; // map[Lock+NumLock+LevelThree] = Level7; // map[Lock+NumLock+LevelThree+Shift] = Level8; // // map[Lock+NumLock+LevelFive] = Level1; // map[Lock+NumLock+LevelFive+Shift] = Level2; // map[Lock+NumLock+LevelFive+LevelThree] = Level3; // map[Lock+NumLock+LevelFive+LevelThree+Shift] = Level4; // // preserve[LevelFive+Shift] = Shift; // preserve[NumLock+Shift] = Shift; // preserve[Lock+LevelFive+Shift] = Shift; // preserve[Lock+NumLock+Shift] = Shift; // // level_name[Level1] = "Base"; // level_name[Level2] = "Shift"; // level_name[Level3] = "Alt Base"; // level_name[Level4] = "Shift Alt"; // level_name[Level5] = "X"; // level_name[Level6] = "X Shift"; // level_name[Level7] = "X Alt Base"; // level_name[Level8] = "X Shift Alt"; // }; // // type "EIGHT_LEVEL_ALPHABETIC_LEVEL_FIVE_LOCK" { // // Level5-Lock is implemented by using NumLock, because a real modifier // // is required. // // modifiers = Shift + Lock + LevelThree + NumLock + LevelFive; // // map[None] = Level1; // map[Shift] = Level2; // map[LevelThree] = Level3; // map[LevelThree+Shift] = Level4; // // map[LevelFive] = Level5; // map[LevelFive+Shift] = Level6; // map[LevelFive+LevelThree] = Level7; // map[LevelFive+LevelThree+Shift] = Level8; // // map[NumLock] = Level5; // map[NumLock+Shift] = Level6; // map[NumLock+LevelThree] = Level7; // map[NumLock+LevelThree+Shift] = Level8; // // map[NumLock+LevelFive] = Level1; // map[NumLock+LevelFive+Shift] = Level2; // map[NumLock+LevelFive+LevelThree] = Level3; // map[NumLock+LevelFive+LevelThree+Shift] = Level4; // // // Lock interchanges Level1 and Level2 // map[Lock] = Level2; // map[Lock+Shift] = Level1; // map[Lock+LevelThree] = Level3; // map[Lock+LevelThree+Shift] = Level4; // // map[Lock+LevelFive] = Level5; // map[Lock+LevelFive+Shift] = Level6; // map[Lock+LevelFive+LevelThree] = Level7; // map[Lock+LevelFive+LevelThree+Shift] = Level8; // // map[Lock+NumLock] = Level5; // map[Lock+NumLock+Shift] = Level6; // map[Lock+NumLock+LevelThree] = Level7; // map[Lock+NumLock+LevelThree+Shift] = Level8; // // map[Lock+NumLock+LevelFive] = Level2; // map[Lock+NumLock+LevelFive+Shift] = Level1; // map[Lock+NumLock+LevelFive+LevelThree] = Level4; // map[Lock+NumLock+LevelFive+LevelThree+Shift] = Level3; // // preserve[LevelFive+Shift] = Shift; // preserve[NumLock+Shift] = Shift; // // level_name[Level1] = "Base"; // level_name[Level2] = "Shift"; // level_name[Level3] = "Alt Base"; // level_name[Level4] = "Shift Alt"; // level_name[Level5] = "X"; // level_name[Level6] = "X Shift"; // level_name[Level7] = "X Alt Base"; // level_name[Level8] = "X Shift Alt"; // }; type "EIGHT_LEVEL_SEMIALPHABETIC" { modifiers = Shift+Lock+LevelThree+LevelFive; map[None] = Level1; map[Shift] = Level2; map[Lock] = Level2; map[LevelThree] = Level3; map[Shift+LevelThree] = Level4; map[Lock+LevelThree] = Level3; map[Lock+Shift+LevelThree] = Level4; map[LevelFive] = Level5; map[Shift+LevelFive] = Level6; map[Lock+LevelFive] = Level6; map[Lock+Shift+LevelFive] = Level6; map[LevelThree+LevelFive] = Level7; map[Shift+LevelThree+LevelFive] = Level8; map[Lock+LevelThree+LevelFive] = Level7; map[Lock+Shift+LevelThree+LevelFive] = Level8; preserve[Lock+LevelThree] = Lock; preserve[Lock+Shift+LevelThree] = Lock; preserve[Lock+LevelFive] = Lock; preserve[Lock+Shift+LevelFive] = Lock; preserve[Lock+LevelThree+LevelFive] = Lock; preserve[Lock+Shift+LevelThree+LevelFive] = Lock; level_name[Level1] = "Base"; level_name[Level2] = "Shift"; level_name[Level3] = "Alt Base"; level_name[Level4] = "Shift Alt"; level_name[Level5] = "X"; level_name[Level6] = "X Shift"; level_name[Level7] = "X Alt Base"; level_name[Level8] = "X Shift Alt"; }; };
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