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Name
Size
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effect-blind.js
1.6
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effect-blind.min.js
928
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effect-bounce.js
2.59
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effect-bounce.min.js
1.25
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effect-clip.js
1.54
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effect-clip.min.js
912
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effect-drop.js
1.55
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effect-drop.min.js
836
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effect-explode.js
2.85
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effect-explode.min.js
1.2
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effect-fade.js
964
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effect-fade.min.js
395
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effect-fold.js
2.13
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effect-fold.min.js
1.24
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effect-highlight.js
1.21
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effect-highlight.min.js
558
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effect-puff.js
991
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effect-puff.min.js
377
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effect-pulsate.js
1.53
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effect-pulsate.min.js
715
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effect-scale.js
1.34
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effect-scale.min.js
626
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effect-shake.js
1.84
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effect-shake.min.js
1.02
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effect-size.js
5.29
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effect-size.min.js
3.22
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effect-slide.js
1.92
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effect-slide.min.js
1.07
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effect-transfer.js
884
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effect-transfer.min.js
302
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Code Editor : effect-shake.js
/*! * jQuery UI Effects Shake 1.13.1 * http://jqueryui.com * * Copyright jQuery Foundation and other contributors * Released under the MIT license. * http://jquery.org/license */ //>>label: Shake Effect //>>group: Effects //>>description: Shakes an element horizontally or vertically n times. //>>docs: http://api.jqueryui.com/shake-effect/ //>>demos: http://jqueryui.com/effect/ ( function( factory ) { "use strict"; if ( typeof define === "function" && define.amd ) { // AMD. Register as an anonymous module. define( [ "jquery", "../version", "../effect" ], factory ); } else { // Browser globals factory( jQuery ); } } )( function( $ ) { "use strict"; return $.effects.define( "shake", function( options, done ) { var i = 1, element = $( this ), direction = options.direction || "left", distance = options.distance || 20, times = options.times || 3, anims = times * 2 + 1, speed = Math.round( options.duration / anims ), ref = ( direction === "up" || direction === "down" ) ? "top" : "left", positiveMotion = ( direction === "up" || direction === "left" ), animation = {}, animation1 = {}, animation2 = {}, queuelen = element.queue().length; $.effects.createPlaceholder( element ); // Animation animation[ ref ] = ( positiveMotion ? "-=" : "+=" ) + distance; animation1[ ref ] = ( positiveMotion ? "+=" : "-=" ) + distance * 2; animation2[ ref ] = ( positiveMotion ? "-=" : "+=" ) + distance * 2; // Animate element.animate( animation, speed, options.easing ); // Shakes for ( ; i < times; i++ ) { element .animate( animation1, speed, options.easing ) .animate( animation2, speed, options.easing ); } element .animate( animation1, speed, options.easing ) .animate( animation, speed / 2, options.easing ) .queue( done ); $.effects.unshift( element, queuelen, anims + 1 ); } ); } );
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